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DevExpress WinForms在线示例:为TreeList节点实现上下文菜单

来源:   发布时间:2018-11-01   浏览:1135次

此示例演示如何为XtraTreeList的节点实现弹出菜单。

CS

Properties

AssemblyInfo.cs

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("NodeContextMenu")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("DX")]
[assembly: AssemblyProduct("NodeContextMenu")]
[assembly: AssemblyCopyright("Copyright © DX 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("dbbf0428-617f-47e2-b606-0c60e768144d")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

Resources.Designer.cs

//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.5466
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace NodeContextMenu.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NodeContextMenu.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
    }
}

Resources.resx

<?xml version="1.0" encoding="utf-8"?>
<root>
	<!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
	<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
		<xsd:element name="root" msdata:IsDataSet="true">
			<xsd:complexType>
				<xsd:choice maxOccurs="unbounded">
					<xsd:element name="metadata">
						<xsd:complexType>
							<xsd:sequence>
								<xsd:element name="value" type="xsd:string" minOccurs="0" />
							</xsd:sequence>
							<xsd:attribute name="name" type="xsd:string" />
							<xsd:attribute name="type" type="xsd:string" />
							<xsd:attribute name="mimetype" type="xsd:string" />
						</xsd:complexType>
					</xsd:element>
					<xsd:element name="assembly">
						<xsd:complexType>
							<xsd:attribute name="alias" type="xsd:string" />
							<xsd:attribute name="name" type="xsd:string" />
						</xsd:complexType>
					</xsd:element>
					<xsd:element name="data">
						<xsd:complexType>
							<xsd:sequence>
								<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
								<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
							</xsd:sequence>
							<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
							<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
							<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
						</xsd:complexType>
					</xsd:element>
					<xsd:element name="resheader">
						<xsd:complexType>
							<xsd:sequence>
								<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
							</xsd:sequence>
							<xsd:attribute name="name" type="xsd:string" use="required" />
						</xsd:complexType>
					</xsd:element>
				</xsd:choice>
			</xsd:complexType>
		</xsd:element>
	</xsd:schema>
	<resheader name="resmimetype">
		<value>text/microsoft-resx</value>
	</resheader>
	<resheader name="version">
		<value>2.0</value>
	</resheader>
	<resheader name="reader">
		<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
	</resheader>
	<resheader name="writer">
		<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
	</resheader>
</root>

Settings.Designer.cs

//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.5466
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace NodeContextMenu.Properties {
    
    
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
        
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
        
        public static Settings Default {
            get {
                return defaultInstance;
            }
        }
    }
}

Settings.settings

<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
  <Profiles>
    <Profile Name="(Default)" />
  </Profiles>
  <Settings />
</SettingsFile>

<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
  <Profiles>
    <Profile Name="(Default)" />
  </Profiles>
  <Settings />
</SettingsFile>

VB

My Project

AssemblyInfo.vb;

Imports Microsoft.VisualBasic
Imports System.Reflection
Imports System.Runtime.CompilerServices
Imports System.Runtime.InteropServices

' General Information about an assembly is controlled through the following 
' set of attributes. Change these attribute values to modify the information
' associated with an assembly.
<Assembly: AssemblyTitle("NodeContextMenu")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyConfiguration("")>
<Assembly: AssemblyCompany("DX")>
<Assembly: AssemblyProduct("NodeContextMenu")>
<Assembly: AssemblyCopyright("Copyright © DX 2007")>
<Assembly: AssemblyTrademark("")>
<Assembly: AssemblyCulture("")>

' Setting ComVisible to false makes the types in this assembly not visible 
' to COM components.  If you need to access a type in this assembly from 
' COM, set the ComVisible attribute to true on that type.
<Assembly: ComVisible(False)>

' The following GUID is for the ID of the typelib if this project is exposed to COM
<Assembly: Guid("dbbf0428-617f-47e2-b606-0c60e768144d")>

' Version information for an assembly consists of the following four values:
'
'      Major Version
'      Minor Version 
'      Build Number
'      Revision
'
<Assembly: AssemblyVersion("1.0.0.0")>
<Assembly: AssemblyFileVersion("1.0.0.0")>

Resources.Designer.vb

'------------------------------------------------------------------------------
' <auto-generated>
'     This code was generated by a tool.
'     Runtime Version:2.0.50727.5466
'
'     Changes to this file may cause incorrect behavior and will be lost if
'     the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------

Option Strict On
Option Explicit On

Imports System


'This class was auto-generated by the StronglyTypedResourceBuilder
'class via a tool like ResGen or Visual Studio.
'To add or remove a member, edit your .ResX file then rerun ResGen
'with the /str option, or rebuild your VS project.
'''<summary>
'''  A strongly-typed resource class, for looking up localized strings, etc.
'''</summary>
<Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0"),  _
 Global.System.Diagnostics.DebuggerNonUserCodeAttribute(),  _
 Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()>  _
Friend Class Resources
    
    Private Shared resourceMan As Global.System.Resources.ResourceManager
    
    Private Shared resourceCulture As Global.System.Globalization.CultureInfo
    
    <Global.System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")>  _
    Friend Sub New()
        MyBase.New
    End Sub
    
    '''<summary>
    '''  Returns the cached ResourceManager instance used by this class.
    '''</summary>
    <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)>  _
    Friend Shared ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
        Get
            If Object.ReferenceEquals(resourceMan, Nothing) Then
                Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("Resources", GetType(Resources).Assembly)
                resourceMan = temp
            End If
            Return resourceMan
        End Get
    End Property
    
    '''<summary>
    '''  Overrides the current thread's CurrentUICulture property for all
    '''  resource lookups using this strongly typed resource class.
    '''</summary>
    <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)>  _
    Friend Shared Property Culture() As Global.System.Globalization.CultureInfo
        Get
            Return resourceCulture
        End Get
        Set
            resourceCulture = value
        End Set
    End Property
End Class

Resources.resx

<?xml version="1.0" encoding="utf-8"?>
<root>
	<!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
	<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
		<xsd:element name="root" msdata:IsDataSet="true">
			<xsd:complexType>
				<xsd:choice maxOccurs="unbounded">
					<xsd:element name="metadata">
						<xsd:complexType>
							<xsd:sequence>
								<xsd:element name="value" type="xsd:string" minOccurs="0" />
							</xsd:sequence>
							<xsd:attribute name="name" type="xsd:string" />
							<xsd:attribute name="type" type="xsd:string" />
							<xsd:attribute name="mimetype" type="xsd:string" />
						</xsd:complexType>
					</xsd:element>
					<xsd:element name="assembly">
						<xsd:complexType>
							<xsd:attribute name="alias" type="xsd:string" />
							<xsd:attribute name="name" type="xsd:string" />
						</xsd:complexType>
					</xsd:element>
					<xsd:element name="data">
						<xsd:complexType>
							<xsd:sequence>
								<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
								<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
							</xsd:sequence>
							<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
							<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
							<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
						</xsd:complexType>
					</xsd:element>
					<xsd:element name="resheader">
						<xsd:complexType>
							<xsd:sequence>
								<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
							</xsd:sequence>
							<xsd:attribute name="name" type="xsd:string" use="required" />
						</xsd:complexType>
					</xsd:element>
				</xsd:choice>
			</xsd:complexType>
		</xsd:element>
	</xsd:schema>
	<resheader name="resmimetype">
		<value>text/microsoft-resx</value>
	</resheader>
	<resheader name="version">
		<value>2.0</value>
	</resheader>
	<resheader name="reader">
		<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
	</resheader>
	<resheader name="writer">
		<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
	</resheader>
</root>

Settings.Designer.vb

'------------------------------------------------------------------------------
' <auto-generated>
'     This code was generated by a tool.
'     Runtime Version:2.0.50727.5466
'
'     Changes to this file may cause incorrect behavior and will be lost if
'     the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------

Option Strict On
Option Explicit On



<Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(),  _
 Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0"),  _
 Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)>  _
Partial Friend NotInheritable Class Settings
    Inherits Global.System.Configuration.ApplicationSettingsBase
    
    Private Shared defaultInstance As Settings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New Settings),Settings)
    
#Region "My.Settings Auto-Save Functionality"
#If _MyType = "WindowsForms" Then
    Private Shared addedHandler As Boolean

    Private Shared addedHandlerLockObject As New Object

    <Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
    Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
        If My.Application.SaveMySettingsOnExit Then
            My.Settings.Save()
        End If
    End Sub
#End If
#End Region
    
    Public Shared ReadOnly Property [Default]() As Settings
        Get
            
#If _MyType = "WindowsForms" Then
               If Not addedHandler Then
                    SyncLock addedHandlerLockObject
                        If Not addedHandler Then
                            AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
                            addedHandler = True
                        End If
                    End SyncLock
                End If
#End If
            Return defaultInstance
        End Get
    End Property
End Class

Namespace My
    
    <Global.Microsoft.VisualBasic.HideModuleNameAttribute(),  _
     Global.System.Diagnostics.DebuggerNonUserCodeAttribute(),  _
     Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()>  _
    Friend Module MySettingsProperty
        
        <Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")>  _
        Friend ReadOnly Property Settings() As Global.Settings
            Get
                Return Global.Settings.Default
            End Get
        End Property
    End Module
End Namespace

Settings.settings

<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
  <Profiles>
    <Profile Name="(Default)" />
  </Profiles>
  <Settings />
</SettingsFile>

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